Module 1 -- Mechanics -- Physics


Index

  1. What is Mechanics?
  2. 1. Constraints in Mechanics
  3. 2. Friction
  4. Laws of Friction (Empirical)
  5. Basics of Vector Calculus.
  6. 1. Gradient
  7. 2. Divergence
  8. 3. Curl
  9. Line Integrals
  10. Line Integral for scalar fields.
  11. Line Integral for Vector Fields
  12. Pre-requisite to Partial Differential Equations Ordinary Differential Equations
  13. A very basic idea of Partial Differential Equations.
  14. Potential Energy function.
  15. Equipotential Surfaces
  16. Conservative vs Non Conservative Forces
  17. Conservation Laws of Energy and Momentum
  18. Non-inertial frame of reference
  19. Simple Harmonic Oscillator
  20. Dampened harmonic motions and oscillations
  21. Resonance (not the song)
  22. Angular Velocity and it's vector
  23. Moment of Inertia

What is Mechanics?

Mechanics is the branch of physics that deals with the motion of objects and the forces that cause that motion. It is divided into two main parts:

Let's break down the first topic step by step.


1. Constraints in Mechanics

What are Constraints?

In mechanics, a constraint is a condition that restricts the motion of a particle or a system. It limits the degrees of freedom (the number of independent ways in which the system can move).

Example

Let's dive into a simple and easy to understand example

Imagine a small bead threaded onto a fixed circular wire of radius R. The bead can move freely on the wire, but it cannot leave the wire.

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1. Free Particle in 2D

2. Adding the Constraint

3. Physical Meaning

4. Expressing in Terms of Constraint


Types of Constraints:


Mathematical Representation:

Suppose you have N particles in 3D space; their coordinates are (xi,yi,zi) for i = 1,2,...,N


2. Friction

What is Friction?

I am going to assume that you have been out of touch with physics for years on end, and need a total recap.

Friction is the "stickiness" or "grabbiness" between two surfaces that touch each other. It's what makes it hard to slide things around.


Real-Life Examples:


Normal Force (The "Pressing Together" Force)

Before we talk about friction laws, we need one simple concept:

Normal Force = How hard the two surfaces are pressed together

Pasted image 20250907144429.png

Examples:

Key Point: The harder you press two surfaces together, the more friction there will be between them.


Types of Friction:

1. Static Friction (fs)(When Things Are NOT Moving)

This is the friction that prevents things from starting to move.

Real-life example: You push lightly on a heavy box, but it doesn't move. Static friction is holding it in place, matching your push exactly.

2. Kinetic Friction(fk) (When Things ARE Moving)

This is the friction that slows down things that are already sliding.

Real-life example: Once you push the box hard enough and it starts sliding, kinetic friction tries to slow it down and stop it.


Laws of Friction (Empirical):

Law 1: Static Friction Can Vary


Law 2: Kinetic Friction is Constant


Law 3: Direction of Friction


A Simple Example

Scenario: You're trying to slide a 10 kg box across a wooden floor.

  1. Light Push: You push with 20 N of force → Box doesn't move → Static friction = 20 N (opposing your push)

  2. Harder Push: You push with 50 N → Box still doesn't move → Static friction = 50 N

  3. Maximum Push: You push with 80 N → Box just starts to move → You've reached maximum static friction = 80 N

  4. Box Sliding: Once moving, kinetic friction might be 60 N → Box slides but slows down due to this constant 60 N friction


3. Problems Involving Constraints & Friction

Let's combine the two concepts with a classic example:

Classic Exam Problem: Block on an Inclined Plane

A 5 kg block sits on a rough inclined plane that makes a 30° angle with the horizontal. The coefficient of static friction is μs=0.6 and kinetic friction is μ=0.4.

Pasted image 20250907164532.png

Questions:

  1. Will the block slide down the plane?
  2. If it slides, what is its acceleration?

Step 1: Identify the Constraint

The constraint here: The block must move along the inclined plane (it can't fly off or sink into the plane).

This means we only need to consider motion parallel to the plane (green line) and forces perpendicular to the plane (green line).


Step 2: Draw and Identify forces

Pasted image 20250907165725.png

This diagram I drew, is called a Free body diagram (FBD) and it's a must for visualizing the problem better.

The forces acting on this block are:


Step 3: Break down the weight into components

Since the plane is tilted, we split the weight:


Step 4: Find the normal force

The normal force balances the component pressing into the plane (since it's acting perpendicular to the plane, it will be related to the x axis):

N = mgcosθ = 43.3N

Step 5: Calculate the maximum static friction

As we know, static friction is friction acting against the block when it is already at rest.

The formula for calculating the maximum static friction is :

μs × N

where μs is the given static friction constant and N is the normal force we just calculated.

So, the maximum static friction is 0.6× 43.3 = 26N


Step 6: Check if block will slide.

Now that we know how much friction is acting against the block, we can find out whether the block will slide or not by simply comparing the maximum static friction force against the gravitational pull acting on the block.

Gravitational pull experienced by the block is the vertical weight component (along the y axis), which we just calculated to be 25 N.

Since, 25 N is obviously less than the frictional force of 26N, the block will not slide down.


Basics of Vector Calculus.

For the specific purpose of mechanics, we will be focusing on the first basics of vector calculus.

The partial derivatives chain rule:

https://www.youtube.com/playlist?list=PLF-vWhgiaXWNi9OuPCbguaPgL67XH7crm

You can refer to this playlist for a quick recap of the multivariable calculus chain rule (TheOrganiChemistryTutor math)

https://www.youtube.com/watch?v=XipB_uEexF0&list=PLF-vWhgiaXWNi9OuPCbguaPgL67XH7crm&index=3

A very simple method of solving a multivariable calculus equation via the chain rule is to draw a tree like this:

Pasted image 20250901032455.png

And once we have constructed the equation, we can then just perform standard differentiation rules to solve it.


1. Gradient

The gradient is an operation on a scalar field that produces a vector field. It indicates the direction and magnitude of the steepest increase of a function at a given point.

The gradient of a scalar field f(x,y,z) is a vector field given by:

f = (dfdx, dfdy, dfdz)

For a 2D scalar field, that would be : f = (dfdx, dfdy)

A small example:

Let's say we have a scalar function:

ϕ = 3x2y  y3z2

We have to find it's gradient at points 1,2,1

Finding each partial derivative:

dϕdx = 6xydϕdy = 3x2  3y2z2dϕdz = 2y3z

Final gradient:

6xy i^ + (3x2  3y2z2) j^  2y3z k^= (6×1×2) i^ + (3×(1)2  3×(2)2×(1)2) j^  (2×(2)3×1) k^= 12 i^  9 j^  16 k^

And the result, is a vector field.


2. Divergence

The divergence is an operation on a vector field that produces a scalar field. It measures the magnitude of a vector field's "source" or "sink" at a given point. A positive divergence indicates a source (fluid flowing outward), a negative divergence indicates a sink (fluid flowing inward), and a divergence of zero means there is no net flow in or out.

For a vector field F = Pi^ + Qj^ + Rk^

The divergence, div F =   F = dPdx + dQdy + dRdz

Example

Let's say we have a vector field as follows:

F = (x2y)i^ + (x3)j^ + (z2)k^

Let:

So,

div F =   F = dPdx + dQdy + dRdz = 2xy + 0 + 2z  F = 2xy + 2z

And the result is, that we now have a scalar field instead.


3. Curl

The curl is an operation on a vector field that produces another vector field. It measures the "circulation" or infinitesimal rotation of the field at a given point. The resulting vector's direction indicates the axis of rotation, and its magnitude represents the speed of rotation.

For a vector field F = Pi^ + Qj^ + Rk^,

The curl is given by this determinant:

curl F =  × F = det|i^j^k^ddxddyddzPQR|

which unfolds to:

 × F = (dRdy  dQdz)i^ + (dPdz  dRdx)j^ + (dQdx  dPdy)k^

Example

Let's say that we have a vector field: F = (y)i^ + (xz)j^ + (x2)k^

Let:

So the curl will be:

 × F = (dRdy  dQdz)i^ + (dPdz  dRdx)j^ + (dQdx  dPdy)k^=(0  x)i^ + (0  2x)j^ + (z  1)k^=xi^  2xj^ + (z  1)k^

This vector field describes the rotational properties of the original vector field F.


Pre-requisites: Line Integrals of scalar and vector fields.


Integral calculus recap

https://www.youtube.com/watch?v=hXOrQ0Ao4UE&list=PLF-vWhgiaXWM7Iri0t_AjBfv51tF28PEy&index=1&pp=gAQBiAQB

The above link points to a full comprehensive recap of class 12 recap. Watch it only if you have time.

Following recap section taken from Integral Calculus#Class 12 level recap

Basic Integral Formulae

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Some basic trigonometric identities

https://www.youtube.com/watch?app=desktop&v=m1OitPmkydY

Pasted image 20241106111131.png

https://www.geeksforgeeks.org/trigonometric-identities/

Trigonometry-Identities.webp

https://www.geeksforgeeks.org/trigonometry-table/

Trogonometry-2.png


Methods of integration

1. U-substitution

So let's say we have an integral

f(x)dx

To solve this using u-substitution, we need to:

  1. set x=g(t).
  2. Differentiate both sides
  3. So, we get : $${dx} = g'(t).dt$$
    And then we replace the value of x and dx in the original equation to get:
f(g(t)).g(t)dt

Example 1 :

  1. sin(mx)dx

Let us set mx=t and differentiate both sides w.r.t x, we get :

ddx(mx)=d(t)dxm.d(x)dx=dtdxm=dtdxdx=dtm

And thus we replace dx in the original equation to get:

sin(t)dtm1m.sin(t)dt1m.(cos(t))+C

or , $$\frac{-cos(mx)}{m} + C$$


Example 2

2x1+x2dx

Let $$1+x^2 = t$$

d(1)dx+d(x2)dx=d(t)dx

or $$\implies 0 + 2x = \frac{dt}{dx}$$
or, $$2x dx = dt$$
Replacing this in the original equation,

dtt=log|t|+C

or ,

log|1+x2|+C

2. Integration by Parts -- The easy method.

https://www.youtube.com/watch?v=2I-_SV8cwsw&list=PLF-vWhgiaXWM7Iri0t_AjBfv51tF28PEy&index=2

This is called the D-I method. Differentiate-Integrate. (also known as the LIATE method)


Example 1.

So let's say we have this integral here :

x2.sin(3x)dx

We need to make a small table.

Sign D I

The D column represents differentiation and I column represents integration.

Now we choose each term to be either differentiated or integrated.

Here the easy choice seems to differentiate x2 and integrate sin(3x)

D I
x2 sin(3x)

Now we continue the respective operations on both sides for a while.

Sign D I
+ x2 sin(3x)
- 2x cos(3x)3
+ 2 sin(3x)9
- 0 cos(3x)27

Each column having alternating signs.


What to differentiate and what to integrate?

When to stop the operations:

  1. If the column of D reaches 0.
  2. If the products of a row (product of both the value of D and I) can be integrated.
  3. If any the products of any row (product of both the value of D and I) result in the original integral.

So here we see that the column of D has reached 0.

So we multiply downwards, diagonally, along with each respective sign, and write them together for the final answer.

Pasted image 20241106211308.png

Like this.

So the final answer becomes,

x2.sin(3x)dx=x2.cos(3x)3+2sin(3x)9+2cos(3x)27

Pasted image 20241106211458.png


Example 2

Let's say we have another integral

x4.log(x)dx$$or$x4.ln(x)dx$$ln(x)$isthesameas$log(x)$So,wemakethetable,|Sign|D|I||||||+|$ln(x)$|$x4$|||$1x$|$x55$||+|$1x2$|$x630$|Sohereweseefirstly,thatcolumnsofDandIkeepgoingonwithnonearendinsight.Andtheproductoftheirsecondrowwhichresultsin$x45$canbeintegrated.Sowestopatthesecondrowitself,sincethethirdrowmakesthemathcomplicated.Andwemakethediagonalproducts.![Pastedimage20241106213018.png](/img/user/media/PastedSothefinalanswerwouldbe:$$x4.log(x)dx=x5.ln(x)5x45$$.Yes,insuchinstancesofarowbeingpossibletointegrate,wewriteitintheanswer.Nowwewillhavetosolvetheremainingintegraltogetthecompleteanswer.Thuswegetthecompleteansweras:$$x4.log(x)dx=x5.ln(x)5x525

Example 3:

Let's say we have another integral, $$e^x.sin(x)dx$$

Remembering our rules, we differentiate ex, since functions like ex are integrated as a last choice. And the remaining sin(x) will be differentiated.

So ,

Sign D I
+ ex sin(x)
- ex cos(x)
+ ex sin(x)
In the third row we see that our original question has appeared.

Pasted image 20241106213952.png

So we stop the operations and write diagonal products first.

ex.sin(x)dx=ex.cos(x)+exsin(x)ex.sin(x)

or $$2\int{e^x.sin(x)dx} = e^{x}.[sin(x)-cos(x)]$$
or, $$\int{e^x.sin(x)dx} = \boxed{\frac{e^{x}.[sin(x)-cos(x)]}{2}}$$


3. Integration by partial fractions -- An easy method

https://www.youtube.com/watch?v=OFEfGtCsVKg&list=PLF-vWhgiaXWM7Iri0t_AjBfv51tF28PEy&index=4&pp=gAQBiAQB

This method can only be applied if the denominator can be factorized into linear factors

or that in denominator power of x is 1, or it is a product of terms in which power of x is 1.

Example 1

So let's say we have an integral :

(2x1)(x1)(x+2)(x3)dx

We can see that it's denominator is in the form of a product of linear factors.

So the way to tackle this, is to take one term at a time.

We first select (x1).

Equate this term to 0. We get x=1.

Now we apply this value back in the original equation, but there's a twist.

We modify this part of the process by removing the selected term from denominator, but instead placing it in the form of a natural log (log or ln), and we don't substitute the value of x in that log term.

  1. So, for (x1)
2(1)1(1+2)(13).ln(x1)

or $$\frac{-ln(x-1)}{6}$$
2. For (x+2), we get x=2

or $$\frac{2(-2) - 1}{(-2-1)(-2-3)}ln(x+2)$$

or $$\frac{-5.ln(x+2)}{15} = \frac{-ln(x+2)}{3}$$
3. For (x3), we get x=3.

or $$\frac{2(3) - 1}{(3-1)(3+2)}.ln(x-3)$$
or $$\frac{5.ln(x-3)}{10} = \frac{ln(x-3)}{2}$$
Finally we put all the obtained terms together along with their signs.

(2x1)(x1)(x+2)(x3)dx=ln(x1)6+ln(x+2)3+ln(x3)2

as our complete answer.

The given video link has another example on this.


Line Integrals

https://www.youtube.com/watch?v=dnGDmZynvYY (line integrals, for scalar and vector fields as well.)

If you happen to think that line integrals are regular, double or triple integrals, then you are mistaken.

Line integrals are NOT regular integrals, double integrals, or triple integrals. They are a completely different type of integral that integrates along a curve or path.

Regular Integrals vs Line Integrals

Regular integral: f(x)dx (integrates over an interval on x-axis)
Double integral: f(x,y)dxdy (integrates over a 2D region)
Triple integral: f(x,y,z)dxdydz (integrates over a 3D region)

Line integral: Cfds (integrates along a specific curve C in space)


Visual Difference

What does this mean?

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So let's say we divided the curve into 4 smaller "line curves" or just lines.

Naming them c1, c2, c3, c4, each.

Now the LHS side, the "line integral of F over C" would be given by finding the line integrals of all the smaller line curves and summing them up.

So we would get : $$\boxed{\int_c{F} \ dr = \int_{c_1}{F} \ dr \ + \int_{c_2}{F} \ dr + \ \int_{c_3}{F} \ dr + \ \int_{c_4}{F} \ dr} $$
where the surface C is traversed in the counter-clockwise direction.


Line Integral for scalar fields.

Basically the exact same thing which I demonstrated above:

Simple Example: Mass of a Wire

Scenario: You have a curved wire in space, and the wire has varying density at different points.


Setup

Solution Process:

  1. Break the wire into tiny pieces of length ds

  2. At each piece:

    • Find the density ρ at that point
    • Mass of tiny piece = ρ×ds
  3. Add up all tiny masses: Total mass = Cρ(x,y,z) ds

So let's say we divided the wire into 4 smaller "wire curves" or just wires.

Naming them c1, c2, c3, c4, each.

The total density would be:

cρ ds=c1ρ ds +c2ρ ds+ c3ρ ds+ c4ρ ds

Real-World Analogy:

Imagine walking along a trail where you pick up rocks. The "density" tells you how many rocks per meter you find at each location. The line integral gives you the total number of rocks collected.


Line Integral for Vector Fields

We can find the line integral for a vector field, let's say a curve in it, by taking the dot product of the curve plugged into the vector field function and the derivative of the curve.

Pasted image 20250908212038.png

Let's try to understand this with a simple example.

Simple Example: Work Done by a Force

Scenario: You're pushing a box along a curved path through a force field.

Setup:

Solution Process:

  1. Break the path into tiny steps dr

  2. At each step:

    • Find the force F at that point

    • Work done in tiny step = F · dr (dot product!)

    • This gives: (force in direction of motion) × (distance moved)

  3. Add up all tiny work contributions: Total work = ∫_C F·dr


Pre-requisite to Partial Differential Equations: Ordinary Differential Equations

Differential equations recap from calculus-3 (semester 3)

Basic types of differential equations.

1. Linear Differential equation.

These can be of two types:

  1. dydx+P(x).y=Q(x)

To solve this, we find an integrating factor(I.F).

I.F=eP(x)dx

And we find the solution in terms of y as:

y.(I.F)=Q(x).(I.F)dx+C
  1. dxdy+P(y).x=Q(y)

Same stuff, just in terms of x this time.

I.F = $$I.F = e^{\int{P(y) dy}}$$

And we find the solution in terms of x as: $$\boxed{x . (I.F) = \int{Q(y) . (I.F) dy} + C}$$


2. Exact equations

An ordinary D.E of first order and first degree is of the form: $$\frac{dy}{dx} = F(x,y)$$ can be written as: Mdx+Ndy=0

This equation will be considered exact, if and only if

dMdy=dNdx

and the solution of the equation will be given by:

y=Mdx+(no x containing term from N)dy=constant

However there are times when :

dMdydNdx

and thus the equation by-default is not exact.

However we can convert it to an exact equation by finding an integrating factor and then multiplying it to the original equation.


Steps for finding integrating factor for a non-exact equation.

  1. If equation is of the form Mdx+Ndy=0
  2. Then check if dMdydNdx
  3. If true, then equation is non-exact.

Proceeding from here:

Case 1

  1. Check if both M and N are homogenous (degree of both the functions should be equal to zero).
  2. If case 1 is true, then check if both M and N have same degree
  3. If true, then check if Mx+Ny0 .
  4. If all of the above are true, then the I.F will be: $$\boxed{\frac{1}{Mx + Ny}}$$
  5. Multiply this I.F to the original equation to get the exact equation. Proceed solving from there as previously discussed.

Case 2 (M and N are both not homogenous/M is not homogenous/N is not homogenous)

  1. In this case, we proceed by finding : $$\frac{dM}{dy} - \frac{dN}{dx}$$
  2. Now we can either:
    1. Divide by M: If the result is a function of y and y only, then our I.F will be: $$\boxed{e^{-\int{g(y)dy}}}$$
    2. Divide by N: If the result is a function of x and x only, then our I.F will be: $$\boxed{e^{\int{f(x)dx}}}$$
  3. Multiply this I.F to the original equation to get the exact equation. Proceed solving from there as previously discussed.

For the alternate form

  1. If equation is of form $$\boxed{y(f(x,y)dx + xg(x,y)dy) = 0}$$
  2. M = y(f(x,y) , N = xg(x,y).
  3. IfMxNy0$$,then
  4. Multiply this I.F to the original equation to get the exact equation. Proceed solving from there as previously discussed.

Second Order Differential Equations

We will mainly require this in future topics such as the harmonic oscillator (pendulum).

A linear D.E of second order with constant coefficients is of the form:

d2ydx2+P1.dydx+P2y=X

2
where P1 and P2 are constants and X is either a constant or a function of x itself.

We can solve this equation by first converting it to it's auxiliary form using the D-operator method.

Using the symbol D for the differential operator ddx , the above equation can be written as:

(D2+P1D+P2)y=X

Case 1: Solving homogenous part and finding C.F

Now if X is equal to zero then the equation becomes homogenous. To solve this we need to find a complementary factor or C.F.

Rules for finding Complementary factor, C.F

  1. Convert the given differential equation to it's auxiliary form. For example :
D2+D+1=0
  1. Solve the equation and find it's two roots m1 and m2.

  2. If the roots are different, the solution becomes:

    y=c1.em1.x+c2.em2.x

    where c1 and c2 are arbitrary constants.

  3. If the roots are same, i.e m1=m2, then the solution becomes:

    y=[c1+c2.x]emx
  4. If the roots are complex then, the solution becomes:

    y=eax[c1.cos(bx)+c2.sin(bx)]

    where m=a+bi , a=0 , b=1.

    or $$y = c_1.cos(bx) + c_2.sin(bx)$$


Case 2: Solving the non-homogenous part of the differential equation.

In the event of : $$(D^2 + P_1D + P_2)y = X$$, X is not a constant, there is a different way to find the solution to this equation.

Firstly we assume y=emx to be a trial solution to this equation and find C.F for the homogenous part, and we write it down as :

y=c1.y1(x)+c2.y2(x)

Now for the non-homogenous part, we need to find something called a Particular-Integral or P.I.

The entire general solution will be

y=C.F+P.I

There are two ways to find the P.I .

Let the non-homogenous D.E be :

(D2+a1.D+a2)y=f(x)

We do this by setting :

P.I=1(D2+a1.D+a2).f(x)

Solving (D2+a1.D+a2) , we get either (Da)n or (D+a) or (Da)(D+b)

Now a few important cases of f(x) and formulae for those cases.

  1. 1(Da).X=eax.X.eaxdx

  1. 1D.X=Xdx

  1. If you have :

    1(Dm1)(D+m2).X

    or

    1f(D).X

    , where m1 and m2 are roots of f(D), then we can get the P.I as follows:

    1f(D)=A1Dm1+A2Dm2

    which is solved as:

    1f(D).X=A1.em1.x.X.em1.x+A2.em2.x.X.em2.x

Now to find the values of A1 and A2.

Let's say we have a given expression

1(D1)(D+1).(x.e2x)

where m1=1 and m2=1.

We can write

1(D1)(D+1).(x.e2x)=[AD1+BD+1].(x.e2x)

or

1(D1)(D+1).(x.e2x)=A(D+1)+B(D1)(D1)(D+1).(x.e2x)

Cancelling out x.e2x from both sides and multiplying both sides by (D1)(D+1),

We get

1=A1D1+A2D+1

or

1=(A+B)D+(AB)

Now we compare both the coefficient of D and constant terms to the other side.

Since there is no D on the other side, (A+B)=0, and 1 is on the other side, so

AB=1=>A=B

From the two equations, we get A=12 , B=12


So we get our P.I as:

12.ex.x.e2x.exdx12ex.x.e2x.exdx

which, when solved completely, gives us:

e2x(3x4)

as the solution for this P.I.


  1. If you have :

    1f(D).X

    where X=P(x), is a polynomial function of some degree m, we get the P.I as:

    [f(D)]1.P(x)

    where we expand D till Dm and then solve P(x).


  1. If you have:

    1f(D).eax.V

    , where V is a function of a x. We can get the solution as:

    P.I=eax.1f(D+a).V

Method 2: Using the method of variation of parameters.

This method is used when it's difficult to apply the inverse operator method. However it is not a replacement for the inverse operator method. Both are valid, usage depends on the question.

So picking up from our C.F for equation: $$(D^2 + P_1D + P_2)y = X$$

where we assumed the C.F to be: $$y = c_1.y_1(x) + c_2.y_2(x)$$
Now, let us assume our P.I as $$y = u.y_1(x) + v.y_2(x)$$, where u and v are unknown functions of x

To find the value of u and v, we need to find the Wronskian Determinant, which is given by

W=|y1 y2y1 y2|

and $$u' =
\begin{vmatrix}
0 \ y_2 \
X \ y'_2 \
\end{vmatrix}
= \frac{-y_2.X}{W}$$

and

v=|y1 0y1 X|=y1.XW

or

u=y2.XW

and

v=y1.XW

Put these values back into your P.I equation to get the full general solution to the D.E


A very basic idea of Partial Differential Equations.

Unlike the normal differential equations, PDEs are an entirely different breed and are very hard to understand, and even solve, since there exists no systematic direct framework or list of formulae as we saw in the previous sections.

Hence, since it's mentioned in the syllabus, we will just explore a very brief idea as how PDEs work and where they are needed.

🔹 Step 1. The “why” of PDEs

Think of PDEs like this:

Example:

So a PDE is basically just an equation saying: “This function of many variables balances out in a certain way.”


🔹 Step 2. First simple PDE:

zx+zy=0

This means:
“The slope of z with respect to x plus the slope of z with respect to y is always zero.”


How to solve (intuition-first):

That suggests z depends only on the difference between x and y, not on them separately.

So we try z(x,y)=f(xy).

Check:

👉 So the “trick” is: look for a relationship that keeps things balanced. In this case, moving in x and moving in y had to cancel, so I guessed a function of xy.

Now, we can usually better understand a relationship between the functions with the help of visualizations or diagrams.

But, PDEs are way harder to tame than ODEs, and that’s why they don’t have one nice neat “general formula.”


🔹 Why no single formula for PDEs?

So instead of one universal formula, we have different toolkits:

Your exam will not expect all that — just the very first steps.

And that's all that's needed for a very basic idea of PDEs


Potential Energy function.

In physics, be it any system, they always want to move from a higher to lower potential energy value, as this state is more stable and requires less external effort to maintain. For example, a ball rolls down a hill (high gravitational potential energy) to a lower point (low gravitational potential energy), and a positive electric charge moves from high to low electric potential.

Now, how can we find the best way to decrease a system from higher to lower potential energy?

Well, if you are someone like me who studied Machine Learning before physics, in Module 4 -- Sparse Modeling and Estimation, Modeling Time-Series Data, Deep Learning and Feature Representation Learning.#What is Gradient Descent? deep learning, you would that we use Gradient Descent method to minimize the cost function of a network, to "effectively nudge the system towards a desired pattern of weights and biases to get a desired output."

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An image depiction of how the gradient descent method would look when let's a man is trying to find the way downhill from a point high up in the hills. The image on the right shows a faster variant of Gradient Descent called "Stochastic Gradient Descent" which is a method not as accurate as the original Gradient Descent, but faster than it, typically useful in deep learning. The original Gradient descent method would represent a man taking careful and calculated steps downward, which is slow, and the stochastic gradient descent method would represent a drunken man taking large abrupt steps downhill, but getting down faster.

How does this tie to here in physics? Well Gradient Descent aims to find the most steepest decrease of a particular function, just opposite to what 1. Gradient does, which finds the steepest increase or ascent.

In physics, :

F=V

or :

F = grad V

Example

Take gravitational potential near Earth:

V(z) = mgzV=Vzz^=mgz^

So,

F=V=mgz^

which is the familiar downward force of gravity.


Equipotential Surfaces

https://www.youtube.com/watch?v=KJSgRc9_zBs (A good video explanation but it's more related to an electric field.)

In mechanics, an equipotential surface is a three-dimensional surface where the gravitational potential energy of an object is constant, meaning no work is done in moving the object along the surface.

Just as electric field lines are always perpendicular to equipotential surfaces in electrostatics, gravitational field lines are perpendicular to equipotential surfaces in mechanics. The concept is applicable to any potential field, such as gravity, so the equipotential surfaces for a uniform gravitational field are horizontal planes.

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Gravitational field lines are imaginary lines used to visualize the gravitational field around a mass, with arrows indicating the direction of the attractive force and the density of the lines showing the field's strength. The lines point radially inward towards the source of the mass, and they are closer together where the field is stronger and spread out where it is weaker, such as farther from the Earth.

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This image applies to any field, in this picture, it's an electric field shown which is perpendicular to the surface, and thus there is zero work done.

The gradient V is always perpendicular to equipotential surfaces, because force is normal to them.

This means that, in the above image, if we turn the field to a horizontal one, the acting force becomes a vertical one, so it's easier for us to understand:

Pasted image 20250912212819.png

So,

Work is defined as:

W = F  d

(dot product of force and displacement).

On an equipotential surface, your displacement d is tangent to the surface.

The field (F=V) is perpendicular to the surface.

Thus,

W=Fd=0

Because the dot product vanishes, no work is needed to move along that surface.


Conservative vs Non Conservative Forces

https://www.youtube.com/watch?v=N7DAqKuSCsk

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A conservative force does the same amount of work regardless of the path taken between two points, such as gravity. In contrast, a non-conservative force's work depends on the path followed, and it often dissipates mechanical energy into forms like heat or sound, with examples including friction and air resistance

1. Examples


2. Path dependence


3. Example in plain words

Ball dropped from 100 m → falls to 30 m.

If there were air resistance, mechanical energy would be less at the bottom → because friction/drag is non-conservative.


Conservation Laws of Energy and Momentum

1. Law of Conservation of Energy

https://byjus.com/physics/law-of-conservation-of-energy/

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E = K + U

- is constant if only conservative forces act.


2. Law of Conservation of Linear Momentum

https://www.geeksforgeeks.org/physics/laws-of-conservation-of-momentum/

Law of Conservation of Momentum is one of the basic laws of physics which is used derived from Newton's third law of Motion. Conservation of Momentum states that the momentum of the system is always conserved, i.e. initial momentum and final momentum of the system are always conserved. We can also state that the total momentum of the system is always constant.

pinitial=pfinal

where p=mv.

Let's say the mass of the object is “m” and its velocity is “v”. Then the momentum "ρ" (pronounced as "rho") is given by,

ρ = mv

So, according to the law of conservation of momentum, if two objects, having masses m1 and m2 and initial velocities u1 and u2 and final velocities v1 and v2 respectively, collide with each other, their initial momentum before collision and their momentum after collision is preserved.

m1u1 + m2u2 = m1v1 + m2v2

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3. Law of Conservation of Angular Momentum

The law of conservation of angular momentum states that the total angular momentum of a system remains constant when no external net torque acts on it. This means the system's rotational motion will continue unchanged in magnitude and direction.

But, what is Torque?

Torque is a "twisting" or rotational force that causes an object to rotate or spin around an axis. It's the rotational equivalent of a linear force, meaning that just as force causes an object to accelerate in a straight line, torque causes an object to experience angular acceleration. You apply torque when you use a wrench to tighten a bolt or when you push on a doorknob.

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The law of conservation of angular momentum is denoted by the formula:

L = Iω

where:


Key Idea


Non-inertial frame of reference

Step 1: Inertia

Newton's first law of motion, also called the Law of Inertia, states that an object will remain at rest or in uniform motion in a straight line unless acted upon by an unbalanced net external force. In simpler terms, objects at rest stay at rest, and objects in motion continue in their state of motion (speed and direction) until a force interferes with that state.


Step 2: Frame of Reference (FoR)


Step 3: Inertial Frame of Reference

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Step 4: Non-Inertial Frame of Reference

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A non-inertial frame of reference is a system that is accelerating or rotating relative to an inertial frame, meaning it is not moving at a constant velocity. Diagrams of non-inertial frames often show an accelerating or rotating environment, such as a merry-go-round or an elevator, with a stationary "pseudo-force" acting on objects within it to explain their apparent acceleration. These diagrams typically compare the non-inertial frame's motion with an external, inertial frame

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A good example for the centrifugal non-inertial frame of reference would be a satellite going around the earth, since it won't be moving at a constant velocity.


Simple Harmonic Oscillator

https://www.youtube.com/watch?v=bmGqhM-tUk4

The simple harmonic oscillator is by the simplest and most important system in physics that we going to continue to meet time and time again across different dimensions of physics, so it's imperative that we properly understand the inner workings of this system.

Pasted image 20250915131904.png

In the picture we can see the ohm symbol, in practice, all equations use ω (omega) instead.

So, we have our simple harmonic oscillator setup here where a simple square block of mass m is attached to a spring whose other end is stuck to a wall.

Now, by default, the spring is at rest, or at equilibrium. The equilibrium of an object is defined by the state when all external forces and torques acting on it are balanced, resulting in zero net force and zero net torque. This balance means the object experiences no linear or angular acceleration, so it either remains at rest (static equilibrium) or moves at a constant velocity (dynamic equilibrium).

Now suppose we pull the block by a distance of x . What do you think the force needed, would be, in order to get the spring back in a state of equilibrium?

That's defined by:

F = kx

where k is the spring constant, which denotes how "stiff" the spring is.

That minus sign is crucial — it encodes the restoring force direction (acceleration always opposite to displacement).

Now, from newton's second law of motion, which says:

The equation F = ma states that the net force (F) acting on an object is equal to its mass (m) multiplied by its acceleration (a). This is Newton's second law of motion which fundamentally links an object's mass and the force applied to it to the resulting acceleration it experiences.

Pasted image 20250915140127.png

We can say that :

ma = kx

or:

a = kxm

Now we can set km to a simpler constant ω. This is just to simplify the equation.

So, ω2 = km

Why Define ω2 = km

Two reasons:

  1. Simplicity — instead of always writing km we use a single symbol.

  2. Physical meaningω

And the value of ω is fixed, it is determined by the stiffness of the spring k and the mass of the block m.

Now, we can set

a = dxdt2

Why?

Acceleration is the rate of change of velocity with time.
Velocity itself is the rate of change of position with time.
So:

v=dxdt,a=dvdt=d2xdt2

This is always true — not just for oscillators, but for any motion at all.

So, the equation becomes:

d2xdt2 = ω2x

or :

d2xdt2 + ω2x = 0

So, the general solution of this equation is:

x(t) = Acos(ωt) + Bsin(ωt)

What are A and B?

They are just constants determined by initial conditions.

Together, they’re not “separate motions” — they combine to give the actual trajectory.

Mathematically:

x(0)=AA=initial displacement

What exactly is displacement?

Displacement is a vector quantity that describes the change in position of an object from its initial location to its final location, encompassing both the shortest distance between these points and the direction of that change. It is calculated as the difference between the final position ( xf ) and the initial position ( xi​ ), represented mathematically as :s = xf  xi = Δx

v(t)=dxdt=Aωsin(ωt)+Bωcos(ωt)

At t=0:

v(0) = B\omega \quad \Rightarrow \quad B = \frac{v(0)}{\omega}$$​ So: - $A$ = initial position, - $B$ = initial velocity scaled by $\frac{1}{\omega}$. --- ## Connection to the other form You’ll also often see the solution written as: $$x(t) = C \cos(\omega t + \phi)

Here, C is the amplitude and ϕ is the phase.

Again, what is the amplitude of a wave?

Pasted image 20250916122232.png

In physics, amplitude is the maximum displacement of a point on a vibrating body or a wave from its equilibrium (or resting) position. It measures the strength, intensity, or power of the wave, such as the loudness of a sound wave or the width of a water wave. For example, in a sound wave, a larger amplitude corresponds to a louder sound.

In terms of SHO, a bigger amplitude would mean a wider reach of the block (pushed by the spring), from it's initial position.

However this amplitude will get smaller with time and eventually reach zero as the spring restores itself to equilibrium, which we will study about in the next section.

And, what is the phase of a wave?

The phase of a wave represents its position or state within its cycle at a given moment in time or location. It is often expressed as an angle (in degrees or radians) and is crucial for understanding how waves interact, such as in constructive or destructive interference, where the relative phases of two waves determine if they amplify or cancel each other out.
(More on interference patterns in the next unit.)

This is just another way of writing the same thing, using trigonometric identities:

Acos(ωt)+Bsin(ωt)=Ccos(ωt+ϕ)

where

C=A2+B2,tanϕ=BA

Graphical View

Pasted image 20250915181329.png

This is how the equation plotted over some x and t values would look.

This is a sinusoidal oscillation with amplitude and phase determined by initial conditions


Dampened harmonic motions and oscillations

Well, life's not always fair, and we don't live in an ideal world where everyone is happy and kind to each other and there are no problems, wars or any bad stuff, but that's just an ideal world. In the real dull world of ours there's all sorts of bad stuff and opposing forces acting against us. Just like it's in the case of the Simple Harmonic Oscillator. Poor thing can't even oscillate freely without some forces opposing it.


SHO (Simple Hamonic Oscillator) Recap.

So, in the ideal world, we have the equation of the Simple Harmonic Oscillator as:

d2xdt2 + ω2x = 0

where ω2 = km, a fixed constant determined by the spring's stiffness and the mass of the block.

whose solution was:

x(t) = Acos(ωt) + Bsin(ωt)

with constant amplitude.

That’s an ideal world: no friction, no air resistance, the block would oscillate forever.


2. Real life: friction is everywhere

In reality, oscillations lose energy (to air, friction, resistance, etc.). That means the amplitude decays with time.

We model this by adding a damping force proportional to velocity:

Fdamp = bdxdt

where b is the damping coefficient.


3. New equation of motion:

From newton's second law of motion:

F=ma

and the restoring force of the spring:

F = kx

we get:

ma = kx

and since in SHO, we have :

a = d2xdt2

We get:

md2xdt2 = kx

or

md2xdt2 + kx = 0

Adding the damping force to this:

md2xdt2 + bdxdt + kx = 0

Now this ODE is not in the perfect linear form yet, so we divide both sides by m.

d2xdt2 + bmdxdt + kmx = 0

And since ω0 = km which is the natural undamped frequency,

We get:

d2xdt2 + bmdxdt + ω02x = 0

Now, the damping constant, that is the rate at which the damping force increases, is given by:

γ = b2m

Thus, :

bm = 2γ

So, the final dampened motion equation of the SHO becomes:

d2xdt2 + 2γdxdt + ω02x = 0

So damping adds a middle term proportional to velocity. That’s the mathematical fingerprint of energy loss.

So,


Types of dampening

Now, there are three types of this dampened oscillation that the system can have, depending on the relative size of γ and ω0:

(a) Underdamped case γ<ω

x(t) = Ceγtcos(ωt + ϕ)

with ω = ω2  γ2


(b) Critically damped case γ=ω


(c) Overdamped case γ>ω

So, depending on the relative size of γ and ω0, the system can be underdamped, critically damped or overdamped.


Physical intuition


Resonance (not the song)

Resonance comes in when we take our damped oscillator and drive it with an external periodic force.

From the damped SHO, we already have:

d2xdt2 + 2γdxdt + ω02x = 0

Add a driving force

Suppose an external force is applied:

F(t) = F0cos(ωt)

Newton's law becomes:

md2xdt2 + bdxdt + kx = F0cos(ωt)

Dividing both sides by m:

d2xdt2 + 2γdxdt + ω02x = F0cos(ωt)

Now, this would get a bit more harder to solve, as not only this is a Second Order ODE, but a non-homogenous one.


What does this mean?

So the system’s motion will be a combination of:

  1. The natural response (like before, which dies away with time due to damping).
  2. The steady-state response to the driving force (which dominates long-term).

The steady state solution.

The solution to this equation looks like:

x(t) = A(ω)cos(ωt  ϕ)

where:

The amplitude turns out to be:

A(ω) = F0m(ω02  ω2) + (2γω)2

(no need to focus on this formula too much. Just understand the gist and concepts.)


Finally, what is Resonance?

ωres=ω022γ2


(very close to ω0​ if damping is weak).


Physical Intuition


Angular Velocity and it's vector

Angular Displacement

First off, let's start with angular displacement.

Angular displacement is the angle through which a body rotates around a fixed axis or center, measuring the change in its angular position over time. Unlike linear displacement, which measures straight-line distance, angular displacement quantifies how much an object has "turned" from its starting point, with units like radians or degrees. It is a vector quantity, meaning it has both magnitude (the size of the angle) and direction.

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Angular Velocity

Angular velocity (symbolized by the Greek letter omega, ω) is the rate at which an object rotates, measured as the change in its angular displacement over time. It describes how fast an object is turning and in what direction. The SI unit for angular velocity is radians per second (rad/s), though other units like degrees per second and revolutions per minute (RPM) are also used

Angular velocity is a vector, meaning it has both magnitude (speed of rotation) and direction.

The direction is often determined by the right-hand rule. If you curl your fingers around the axis of rotation in the direction of the object's spin, your thumb points in the direction of the angular velocity vector. It's also known as Fleming's right-hand rule.

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Formula of Angular Velocity

The angular velocity ω, is given by:

ω = ΔθΔt

where:


Relation of Angular Velocity to Linear Velocity.

For a point at position r with angular velocity ω ,

The linear velocity vector, v, is given by:

v = ω × r

This connects angular velocity with the actual linear speed of a particle.


Angular Acceleration

Just like linear velocity changes give acceleration, changes in angular velocity give:

a = dωdt

6. Examples


Moment of Inertia

Moment of inertia is a measure of an object's resistance to changes in its rotational motion, analogous to how mass resists changes in linear motion. It depends on the object's mass, how that mass is distributed relative to the axis of rotation, and the specific axis chosen. Greater mass or mass located further from the axis of rotation results in a higher moment of inertia, making it harder to start or stop the object's rotation.

Formula

The formula of the moment of inertia is given by:

I = Lω

where: